There is only one genre that serves this type of gameplay: Hardcore Survival. Being better geared requires extreme commitment to grinding/profiting, reducing your time spent increasing personal pvp skill and increasing your risk if you encounter someone with higher personal skill. Punishing penalties for not being better than your opponent.īeing more skilled than your opponent isn't always enough, you need to be better geared than them to have the strongest advantage. Progression-centric gameplay that rewards long grinds for valuable rewards. You have two conflicting mechanics when bringing full-loot PVP to an MMORPG: I think that MMOs as a genre and the community that plays them have moved beyond PVP in PVE MMORPGs.
Remove that stupid render distance and let everyone see everything. People already complain daily about how high death costs are in PvM.īalance PvP, PVM already has a damage cap, the damage cap on PVP should be like 3k max/hit, which is way above one can heal in one tick (unless they eat all their supply of jellyfish) If Jagex were to fix that, they would not make you lose all your items there, maybe just the ones you specifically farm in wildy. PKers have the advantage there, they are fully prepared when they start a fight, so it may be fun for them, but it is not for anyone caught by surprise. PKers can see you from very far the render distance if you are using specific skills (eg soul split) Skulling is just cancer, you either fight back and lose everything, or try to escape, risking almost everything. Not to mention how easy it is to someone 100-0 you, just stunning repeatedly. When you die you lose everything, and now you have to either waste 1 hour farming these noob items again, or several weeks for a bis gear you lost. Instead of wanting to remove something you hate when theres anactual community out there that you all ignore, why dont you just leave it alone and stop going out there and figure out a way to take the "content" and its intended difficulty to get, out of the wilderness. Wilderness Slayer Tasks? Whats the point of these existing then if they were removed out? Statius Warhammer spec? Just change it to a new item and drop from a new mob or boss., and call it something else, with a new statius warhammer spec aimed at pvp defence reduction.Ĭhaos Elemental? Have it be removed from the list of Reaper bosses. Instead of actively hating pvp/wilderness, why dont you all group together and think of an idea to leave wilderness pvp alone, while taking what is "forcing you to do content" out there, out of wildy. Nah, I agree its no where near what is originally was 5-6 years ago when wars were huge, and there was plenty of fcs fighting, but as I mentioned, due to the lack of updates and Pi/Harrison quitting the pvp development after flubbing up Deathmatch/BH (which we gave feedback to help improve but was ignored), we are slowly dying out, if anything blame jagex for wildy being dead, and trying to center their pvp idea around "legacy" when eoc pvp is actually fun and more skilled. Instead of you all claiming pvp is dead, why not actively watch whats going on out there? Why not join a pvp aimed pking fc for warbands? Why not join a wildy wyrm fc? You will notice where the actual pvp community is. tarnished and ruined due to people losing items and crying cuz they were forced out there when they never bothered reading the rules/signs about losing items. The Wbs Community alone had 500+ over the years, but due to lack of updates and recognition that the potential that pvp has been fully ignored, and of course. Its still alive, pvmers and skillers just pretend to ignore it or just dont bother to look.